Wednesday, October 28, 2009

Flight of Icarus

RTS...real-time strategy.  As a genre of video games, is it dead?  

I don't think so.  At least, I hope it isn't.  RTS pretty much has the same formula, and it mostly comes in two flavors: with or without resource management.  Personally, I prefer with.  Something about hording all the gems, crystals, wood, gold, and metal that I can get my hands on, and building massive armies to defend it appeals to me.  Even without resource management, you build massive armies to a cap, and then unleash them on your opponent, and hope that he's got scissors to your rock - which is where the complexity comes into play when you're not worrying over resources.  Instead, you're worrying over what units your opponent is about to kick your ass with.  Even so, this formula is nothing really new.  Age of Empires, as great as it was, became fairly stale with it's third rendition and n+20 rock-paper-scissors setup - they even messed with their best setup in AoEII when everyone knows that English Long Bowman are the way to go (what the hell are woads again?).  Even though stale, I don't think that's what really hurt RTSs.  

What really hurt RTSs, was console versions of tried'n'true PC games.  C&C with an analog stick?  Are you serious?  There's no way in hell I'm going to select all of my mammoth tanks and stop the impending doom as speedily as with a mouse.  Kane and his forces of Nod merely laugh at my pathetic choice of input peripheral and proceed to be in my base killing my dudes  Just didn't really work as well as they hoped (Halo Wars is really the sole exception, but even so, control wasn't as tight as desired).  So instead of saying 'hey, we'll stick to PC with this genre' they said 'maybe we can evolve this genre'.  And what did we get?  Tower Defense.  So they meant to say 'devolve the genre'?  There's about 20 variations of Tower Defense on XBLA and PSN stretching the gamut of theme from Starship Troopers to South Park, and all of them are "build towers at bottlenecks, upgrade them with your meager allotment of resources, and then pray that they're effective".  They are fun, I admit, but they're not the epic RTSs of yore.

And then we have Blizzard Entertainment.  Starcraft II: Wings of Liberty is looking to be as epic, frenetic, and truly awe-inspiring as it's predecessor.  And it's on PC.  Blizz considered console for all of 2 seconds, and then said "nah".  

So I say that 'no', RTSs aren't dead.  But is it dying?  Yeah.    

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